
One of the most important differences is the gameplay itself, because time moves only when you do, thus allowing you to assess every situation as thoroughly as possible before making any moves.

In fact, it feels very much like Thief, albeit only in certain regards. The whole game is pretty dark and gloomy, thanks to the uneasy atmosphere created by the situation of the two main characters, the world design and the general visual style. The game is far less violent when you play as Lily, given the fact that she cannot perform wild acrobatics or swiftly snap a man’s neck, but that doesn’t mean Shadwen needs to restrain herself from doing gruesome things in front of the little girl. One of them is Shadwen, an assassin tasked with making the king disappear, while the other one is Lily, a young orphaned girl who somehow finds herself in under Shadwen's protection. The game takes place in a dark medieval world, and there are two main characters you play with over the course of the story.

Linearity is still present in the form of a pretty stiff storyline, but what you do in between the checkpoints and cutscenes is entirely up to you.
SHADWEN TROPHIES SERIES
Frozenbyte - the guys and gals behind the Trine series - tried to make the experience as seamless and enjoyable as possible, while still allowing the players to take matters into their own hands and tackle every situation in the desired way. Shadwen is not your typical stealth game, although it employs many of the same elements you might find in titles like Thief, Hitman or many other. Stay in the shadows and strike as swiftly as possible

Things get significantly more complex once physics enter the equation, because a lot of things can go wrong if you promise the audience the power to interact with the environment as they see fit. Since there’s no telling what the players might do, every piece of the map must contain something of interest. Letting the players decide the best course of action is always a gamble, because although it would seem like the designers have less work on their hands, the reverse is actually true.
